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New people, old friends, same old evil...with a twist .
Treasure isn't the only thing buried beneath the dunes of Silver Lake
If the survivors can only find one sign of life, one survivor, one reason to hope then perhaps humanity can rise again. If something else doesn't kill them first.
Only a fool would chase after a cursed artifact through an abandoned city overrun by giant spiders.
A Lone Planet. One Complex.
Tom thought he'd left the war behind, not that it would follow him home. Nobody warned him he'd need to serve one more mission, or that the people calling him to duty would be a grizzled veteran and his beautiful, and quirky, daughter.
The year is 2223 and terraforming a dying planet, according to thirteen year old Tessa, sucks. Unfortunately for her, wishes do come true…
Early winters and distant cities make the northern reaches fit only for adventurous homesteaders. Alto is on the verge of becoming such a man when his father is ambushed by monstrous raiders from the mountains. Determined to find help for his father Alto leaves his home behind and sets out with a group of adventurers tasked with learning the true nature of the raids. Help for his family grows more and more distant as the boy is swept up into a budding war with a neighboring nation and the threats of evil forces from the mountains.
A fiery-tempered princess from the eastern kingdom falls into Alto's hands by twist of fate. The fate of two nations rests in their hands, provided they can keep them off of each other's throats.
Life has gotten boring for the heroes of Highpeak. The monsters in mountains have disappeared and even the bandits harassing caravans are looking to easier pickings. Relegated to finding work rescuing lost maidens from enchanted forests, Alto becomes separated from his friends and is soon lost in a darkness of sorcery and corruption.
The young warrior's old foes return and this time they've come looking for him. For every action, good or bad, there is a consequence. Alto will discover the cost of his actions and then he must find a way to pay for them.
Alto's hands are stained with the blood of the fallen. The only justice he can find must be had by the blade, but the path of vengeance shows him that he is but a pawn in a far more dangerous game.
Sarya's plans reach far beyond anything the young warrior could imagine and require a sacrifice from him greater than he can give.Alto must make fear his ally if he is to lead his companions into the dragon's lair with any hope of saving the woman he loves and the two nations he calls home.