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New people, old friends, same old evil...with a twist .
Treasure isn't the only thing buried beneath the dunes of Silver Lake
If the survivors can only find one sign of life, one survivor, one reason to hope then perhaps humanity can rise again. If something else doesn't kill them first.
Only a fool would chase after a cursed artifact through an abandoned city overrun by giant spiders.
A Lone Planet. One Complex.
Tom thought he'd left the war behind, not that it would follow him home. Nobody warned him he'd need to serve one more mission, or that the people calling him to duty would be a grizzled veteran and his beautiful, and quirky, daughter.
The year is 2223 and terraforming a dying planet, according to thirteen year old Tessa, sucks. Unfortunately for her, wishes do come true…
Early winters and distant cities make the northern reaches fit only for adventurous homesteaders. Alto is on the verge of becoming such a man when his father is ambushed by monstrous raiders from the mountains. Determined to find help for his father Alto leaves his home behind and sets out with a group of adventurers tasked with learning the true nature of the raids. Help for his family grows more and more distant as the boy is swept up into a budding war with a neighboring nation and the threats of evil forces from the mountains.
A fiery-tempered princess from the eastern kingdom falls into Alto's hands by twist of fate. The fate of two nations rests in their hands, provided they can keep them off of each other's throats.
Eric's dreams were shattered when his wife was taken from him by a reckless driver on a snowy Alaskan road. All that remained was his newborn daughter, Jessica. Uprooting to provide a safer life for his child, Eric moved back home to northern Michigan.
Thirteen years later with Jessica raising the bar in everything she does, darkness returns to the Baxter's life in the form of a crazed gunman. Surviving the assassin and seeking answers, Eric has to dig into the secrets of an unbelievable past hidden between the pages of history.
The war is over before it fully began and peace has settled across the northlands. The balance has shifted from destruction to growth. From hate to love. With a wedding in Alto's future, the time to relax and rejoice has come at last. Relaxation, however, breeds boredom for men trained to fight.
A short trip to slake the thirst for adventure takes Alto, Patrina, and Namitus to the deserted tropical isle of Britanly. Ignoring the warnings of sailors, they hope to find out what happened to the once thriving population.
Abandoned on the island, they soon learn that the fate of the people of Britanly is beyond their wildest imaginings. The companions must struggle to survive the hostile island and hope that help will arrive before they stuffer the same fate as those who came before them.
Too young and naïve to care about the tensions between nations, Dexter Silverhawk considered himself the luckiest man alive when he found a derelict voidship hidden amongst some asteroids. Making it void-worthy and finding a crew to sail it seem like minor problems when he ends up in a Federation prison.
Rotting in a communal cell, Dexter's luck shows a fickle side when a mysterious elven woman is thrust into into his life. Helping her fend off an assault Dexter quickly learns that her mind and her tongue are weapons against which he has little defense. Unable to resist, he hires her at the first opportunity.
Surviving both politics, sorcery, and even ancient curses will force the growing crew of the Voidhawk to put aside their differences and work together. What remains for the young captain is the lessons of when to heed his mind, and when to heed his heart.
Sergeant First Class Carl Waters left the army behind before the bomb went off in L.A. He lived off the grid, avoiding the fallout from the bombs and the Burnout Fever that ravaged the world. With the occasional trespasser to keep his skills sharp, life was smooth and settled and exactly how he wanted it.
All that changed when three stragglers showed up that he didn't have the heart to turn away. Two children led by a shepherd who had lost her own way, Carl felt the sins of his past had finally come calling. Especially when it turned out the children had their own demons in pursuit.
On the run once again, they must survive the North American badlands, an enemy with unlimited resources, and each other. Ultimately it will come down to Carl to decide just how much he is willing to sacrifice for the safety of his charges.